Hello,

I’m a game developer who is currently doing Gameplay Programming and Audio Programming. Currently this website is to showcase the game I made in the past few years.

Gameography:

• 2019 – Re : Legend (Windows and Consoles) [Early Access] [Did the Audio and Programming]
• 2019 – Gigabash (Windows and Consoles) [Unreleased] [Did the Audio and Programming]
• 2019 – King’s League II (Windows and Mobiles) [Did the Audio]
• 2019 – Fires at Midnight (Windows) [Unreleased] [Did the Audio]
• 2019 – House of Ignotus – Remastered (Windows)
• 2018 – House of Ignotus (Windows)
• 2017 – Magickard Of Discaurd (Android)
• 2017 – Trapped (Windows)

Side Projects & Game Jams :
• 2017 – Tap Tap Ejen Ali (Sea Game Jam 2017)
• 2017 – KungFu Chronicles (Global Game Jam 2017)
• 2016 – Alien Invader (Shoot Em Up using C++)
• 2016 – Surviver Soldier (RPG Text Game)
• 2016 – Kill The Goblins (Art Project became Full Project)
• 2016 – Shroot Em Up (Second Complete Game)
• 2016 – Le Pong Game (First Complete Game)
• 2015 – Snake Killer (Stencyl)

Contact me :

Phone : (+60) – 146281058
Email : luqsam1@gmail.com

Education

Undergraduate

 May 2016 – May 2019

Bachelor of Game Development (HONS)
  • Graduated
  • UOW Malaysia of KDU

 

Pre – University

2015 – 2016

Foundation of Science and Technology
  • Focused on Foundation in Technology
  • KDU University College

Skill Acquired

 

C++

About 3 years of usage. I used Visual Studio for most of the project.

C#

About 3 years of usage. Used mostly in Unity.

Unity

About 3 years of usage. Most used game engine.

Unreal Engine

Usage about 2 year before going all out on the Final Year Project.

Documentation

Usage about 3 years for the easier of documentation of codes and research documents.

Adobe Photoshop & Illustrator

Usage about 2 years. Still learning on usage of it.

FMOD

Usage about 1 and half year. Using it as middleware audio for my Final Year Project.

WWise

Usage about 6 months for my personal project.